Head
ROUND 1
3:00
Head
W A S D move · J K jabs · U I hooks · N M uppercuts · hold shift = body · hold space = guard, tap it to parry · hold Q E C X = head movement · V = camera
1
MASH A / D TO BEAT THE COUNT
Total punch control
The Toolbox
Move / circle outW A S D
Left jab · Right crossJ · K
Left hook · Right hookU · I
Left upper · Right upperN · M
Target the bodyhold SHIFT
High guard (hold)SPACE / RMB
Low guard (body)SPACE + S
Parry (tap on the punch)tap SPACE
Lean left · right (hold)Q · E
Duck · sway back (hold)C · X
Crouch-slipQ/E + C
Haymakerhold punch key
Total punch controldrag & release LMB
Cycle camera angleV
Beat the countmash A / D
PauseESC
Head movement is held and analog — your head physically leaves the line, and the punch misses because it
missed, not because a timer said so. Lean into a shot while guarding to roll with it.
Parry is a tap, not a hold: hitting guard again re-arms the 0.18s window. Uppercuts punish a duck.
End of round
Round 1
Official decision
Between the ropes
Time out