Move / circle outW A S D
Left jab · Right crossJ · K
Left hook · Right hookU · I
Left upper · Right upperN · M
Target the bodyhold SHIFT
High guard (hold)SPACE / RMB
Low guard (body)SPACE + S
Parry (tap on the punch)tap SPACE
Lean left · right (hold)Q · E
Duck · sway back (hold)C · X
Crouch-slipQ/E + C
Haymakerhold punch key
Total punch controldrag & release LMB
Cycle camera angleV
Pad: move / bob & weaveL-stick / LT+L-stick
Pad: punchesR-stick or A B X Y
Pad: guard / body / haymakerLB / RT / RB
Clinch · tie him upG or L3+R3
Beat the countmash A / D
PauseESC
Head movement is held and analog — your head physically leaves the line, and the punch misses because it
missed, not because a timer said so. Lean into a shot while guarding to roll with it.
Parry is a tap, not a hold: hitting guard again re-arms the 0.18s window. Uppercuts punish a duck.
Guard is per-arm — jab with the left and the right stays home, but that side is only half covered.
Remap by editing GJ.keys in the console.